Architectural Visualization: Cloud Rendering and Hardware

Architectural Visualization: Cloud Rendering or Purchasing Hardware: If your firm has looked into investing in either cloud rendering or hardware then you may find this article interesting. Both the cloud and hardware are topics that are widely talked about in the creative realms for good reason. The following article is an overview on both the…

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Artificial Intelligence, Machine Learning, and Deep Learning – Exploring their Differences

Artificial intelligence is defined as the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. In 2017 the world’s best player of what might be humankind’s most complicated board game “Go” was defeated by Google DeepMind’s “AlphaGo” computer…

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Why Buy Hardware from a Specialist

I was recently asked “Why is Renderstorm getting into the hardware business?  There are so many other companies making hardware now. Besides, isn’t it a commodity business?”  Said differently – why should you consider buying hardware from a specialty provider, instead of a large manufacturer, like Dell or HP?   And the answer is, simply…

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Cloud Based Rendering – When Does it Make Business Sense?

In artistic fields such as architectural design and movie-making, obtaining faster results ignites a spur of creativity, improves the feedback loop, permitting additional time to delve in more iterations and trials, thus leading towards a better outcome. The power of in-house render farms can still be maximized by the usage of the cloud in order…

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Advantages of Upgrading to V Ray 3.6 for Maya

In early September of the past year, Chaos Group released V-Ray 3.6 for Maya. This marked a major update to its already existent Academy Award-winning production renderer. The same render software utilized in the notoriously popular projects such as Guardians of the Galaxy 2, Spider-Man: Homecoming, and Stranger Things. Introducing a new hybrid rendering system that maximizes GPUs and CPUs…

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Best Hardware for GPU Rendering

Best Hardware for GPU Rendering in Octane – Redshift – V-Ray Graphics Card (GPU) based render engines such as Redshift3D, Octane or VRAY-RT have evolved tremendously and are starting to overtake CPU-based Render-Engines. In regards of cost efficiency what do you have to keep in mind when building your GPU-Workstation? What is the best Hardware…

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RenderStorm announces NEW Services

RenderStorm continues to expand our business and we have been listening to the needs of our clients and partners. Starting on November 15th, RenderStorm will be changing our service model to the following: Direct Connect Service: We will continue to offer a version of our automatic rendering service but are reducing our software support to…

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RenderStorm now over 100 GPUs!

RenderStorm is expanding! We have added several new GPU’s to the farm to handle demand of RedShift Rendering and have reached 104 GPUs this month. Redshift GPU rendering performance, visual quality and cost are the reason that many studios are using RedShift today in their workflow and production pipelines. RenderStorm is continuing to build out our…

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We are Expanding! New Workflows and Over 600 CPU’s!

RenderStorm is currently expanding its services in Carlsbad California to meet demands with new workflow support and hardware. Dual XEON servers with 64GB of memory and TESLA/TITAN XP GPUs are now being configured and will be available for GPU Rendering on April 1st 2017!

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RenderStorm now Supports RedShift

GPU rendering popularity is exploding and we are very happy to be working with the guys at Redshift! We now support Redshift for MAYA and Redshift for 3DS MAX. We also will be supporting Redshift Standalone starting on April 1st 2017! We are currently building out our farm of TitanXP and Tessla gpu cards to support…

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