Advantages of Upgrading to V Ray 3.6 for Maya

In early September of the past year, Chaos Group released V-Ray 3.6 for Maya. This marked a major update to its already existent Academy Award-winning production renderer. The same render software utilized in the notoriously popular projects such as Guardians of the Galaxy 2, Spider-Man: Homecoming, and Stranger Things. Introducing a new hybrid rendering system that maximizes GPUs and CPUs on high-end VFX productions are the highlights of the update.

 

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. “High-performance CPUs and GPUs can be limiting if they don’t work together,” said Vlado Koylavoz, Chaos Group co-founder. The rendered images will be identical, regardless of hardware. This allows artists to use any and all computing power, from high-performance GPU workstations to CPU render nodes. Koylavoz additionally said, “with V-Ray Hybrid, artists can maximize their GPUs and CPUs in studio or in the cloud, putting their entire machine to use, so everything you pay for is always working to your advantage.”

 

Ultimately regardless of the hardware both renderings will be identical. The update allows artists to use any and all computing power, from high-performance GPU workstations to CPU render nodes. Other key features include:

 

Maya 2018 compatibility – Support for the recent updates to Autodesk Maya.

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

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