RenderStorm announces NEW Services

RenderStorm continues to expand our business and we have been listening to the needs of our clients and partners. Starting on November 15th, RenderStorm will be changing our service model to the following: Automated Service: We will continue to offer our automatic rendering service but are reducing our software support to the following applications: 3DS…

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RenderStorm now over 100 GPUs!

RenderStorm is expanding! We have added several new GPU’s to the farm to handle demand of RedShift Rendering and have reached 104 GPUs this month. Redshift GPU rendering performance, visual quality and cost are the reason that many studios are using RedShift today in their workflow and production pipelines. RenderStorm is continuing to build out our…

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We are Expanding! New Workflows and Over 600 CPU’s!

RenderStorm is currently expanding its services in Carlsbad California to meet demands with new workflow support and hardware. Dual XEON servers with 64GB of memory and TESLA/TITAN X GPUs are now being configured and will be available for service on April 1st 2017!

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RenderStorm now Supports RedShift

GPU rendering popularity is exploding and we are very happy to be working with the guys at Redshift! We now support Redshift for MAYA and Redshift for 3DS MAX. We also will be supporting Redshift Standalone starting on April 1st 2017! We are currently building out our farm of TitanX and Tessla gpu cards to support…

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Final Fantasy XV

RenderStorm rendered a 15 minute sequence of one of the most ultra realistic animated films, Final Fantasy Kingsglaive released on August 19th. We designed a special workflow together with our partner to create a render pipeline that included 50TB of storage and over 120,000 hours of rendering.

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SalesForce 7 million pixel Waterfall

We had the opportunity to work together with our partner to render an amazing 7 million pixel wide waterfall that is now being presented in the lobby of SalesForce in San Fransisco.

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